Blender sculpting journey #3
In the last couple of days, I improved my sculpting skills in Blender so much! maybe you wonder how? I did it by sculpting on a constant basis. Almost every day I spend at least 30 minutes to craft parts of human anatomy.
Result of consistency
I achieved within 9 days of sculpting the following result.
This model isn’t about looking pretty, but it is about me learning the facial structure. In order to create this, I used a lot of references from a book that I own.
In my other articles, I wrote a bit about using references and looking at them. Well, I couldn’t take my eyes off. I was fascinated by the human structure. the form of the bones and the layers of muscle on top was intriguing to see.
look at this little fellow that I made on my first day, what a difference!
To get better with sculpting, try to practice on a consistent basis. Don’t forget why you want to learn this skill and make sure you have fun with it. If that means a day of doodling around and just having fun that is alright.
One of my doodles
I used one image as a reference and played around with different brushes.
After watching a Youtube video about how to sculpt an orc. I got inspired to make something myself and for this sculpt I did not use any references. I made some mental notes and started sculpting.
Here are some tips to improve your artwork.
- Use references and study them
- Know your Program
- Try different MatCaps
- Practice on a consistent basis
- Copy others, sometimes it is just a little tweak that will improve a lot
- Do not use a mouse, use a drawing tablet instead
I hope you enjoyed reading this article!